
NO389
Rumbolt
Base Stats
| Stat | Value | |
|---|---|---|
| HP | 114 | |
| Physical Attack | 92 | |
| Magic Attack | 92 | |
| Physical Defense | 112 | |
| Magic Defense | 93 | |
| Speed | 120 | |
| Total | 623 |
- Nov 5 (Season 5)Total −12
- HP 90→114
- Phys Atk 110→92
- Mag Atk 110→92
Trait
Electronic Music
Using any Electro-class skills during Thunderstorm inflicts Conduction on the enemy.
PVP picks
Cheerful+Speed −Magic Attack
TalentsHP · Physical Attack · Speed
120 Speed, lacks teammates, promising future.
Class Matchups
| Takes 2× from | |
|---|---|
| Takes 0.5× from | |
| Electro skills deal 2× to | |
| Electro skills deal 0.5× to |
Introduction
Melody and electrical energy have fused entirely. When they sing as a group, it's a thunderstorm to other species, but just a chorus to them. A music-loving professor at the Magic Academy once remarked: "A wonderful tune... with a lethal edge.
Evolution
Level-up skills
| Level | Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|---|
| 1 | Power Surge | Status | — | 1 | Physical Attack +100%. | |
| 1 | Volt Crash | Physical | 40 | 0 | Deals Physical Damage to enemy Jinies. | |
| 1 | Ball Lightning | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| 6 | Electric Arc | Physical | 80 | 3 | Deals Physical Damage. Surge: This skill's Power +40. | |
| 12 | Defense | Status | — | 1 | Reduces damage taken by 70%. Counter: Attack. | |
| 20 | Overload Circuit | Status | — | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. | |
| 23 | Ion Spark | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| 31 | Range-Extended Battery | Status | — | 2 | Gains 1 stack of Electrocharge Mark. | |
| 35 | Lightning Cross | Physical | 100 | 3 | Deals Physical Damage to enemy Jinies. | |
| 43 | Thunder Shock | Status | — | 5 | Weather becomes Thunderstorm for 8 turns. | |
| 45 | Returning Blitz | Physical | 45 | 5 | Deals Physical Damage in a 2-hit combo and performs a Retreat. | |
| 48 | Paralyze | Status | — | 2 | Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. | |
| 50 | Electrify | Physical | 85 | 3 | Deals Physical Damage and inflicts 1 stack of Conduction on the enemy. |
Skills from skill tablets
| Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|
| Fireworks | Physical | 70 | 3 | Deals Physical Damage and inflicts 4 stacks of Burn on the enemy. | |
| Heat Tempering | Magic | 40 | 2 | Deals Magic Damage and performs a Retreat. | |
| Scorch Assault | Physical | 40 | 1 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×. | |
| Rage | Status | — | 1 | Physical & Magic Attack +120%, Physical & Magic Defense -40%. | |
| Flash Impact | Physical | 100 | 3 | Deals Physical Damage to enemy Jinies. | |
| Lens Experiment | Physical | 100 | 4 | Deals Physical Damage. Choice: Gains Skill Power +50 if the enemy equips any Light-class skill, or replaces the countered skill with Piercing Shot when Counter: Status is triggered. | |
| Diffuse Reflection | Status | — | 1 | Up to one skill per class: Power +35. | |
| Crushing Punch | Physical | 65 | 2 | Deals Physical Damage. Counter: Status - Physical Attack +100%. | |
| Inch Punch | Physical | 30 | 0 | Deals Physical Damage and restores 1 Energy. | |
| Squash | Physical | 155 | 5 | Deals Physical Damage to enemy Jinies. | |
| Initiative | Physical | 55 | 2 | Deals Physical Damage. Priority +1. | |
| Preemptive Guard | Status | — | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. | |
| Psychic | Status | — | 0 | Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2. | |
| Twin Pulse | Magic | 50 | 4 | Deals Magic Damage. Surge: This skill's cast count +1. |
Bloodline skills
| Skill | Class | Category | Power | Energy | Description |
|---|---|---|---|---|---|
| Star Crash | Magic | 90 | 2 | Deals Magic Damage to enemy Jinies. | |
| Floral Aroma | Magic | 60 | 1 | Deals Magic Damage to enemy Jinies. | |
| Fire Claw | Magic | 60 | 1 | Deals Magic Damage to enemy Jinies. | |
| Foam | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Piercing Shot | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Stomp | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| Frostclaw | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| Draconic Roar | Magic | 200 | 3 | Charges, then deals Magic Damage to the enemy. | |
| Focus | Status | — | 2 | Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn. | |
| Poison Swamp | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| Heart Bite | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Winding Force | Physical | 25 | 1 | Deals Physical Damage in a 2-hit combo. | |
| Wind Arrow | Physical | 80 | 2 | Deals Physical Damage to enemy Jinies. | |
| Claw Swipe | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Spirit Channeling | Magic | 100 | 3 | Deals Magic Damage to enemy Jinies. | |
| Evil Energy | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. | |
| Metal Noise | Magic | 100 | 3 | Deals Magic Damage to enemy Jinies. | |
| Nebula Spiral | Physical | 60 | 1 | Deals Physical Damage to enemy Jinies. |
Basic info
| Height | 1.44–1.73 m |
|---|---|
| Weight | 77–91.3 kg |
| Classification | Nature-Type Jini |
| Hatch time | 12 h |
| Egg height | 0.24–0.29 m |
| Egg weight | 2.338–4.32 kg |
| Male rate | 50% |
| Gender | Male 50% · female 50% |
Egg Groups
- Beast
- Humanoid
- Who can it breed with ›
How to obtain
Obtainable via Jini Egg hatching and fruit refresh
- Jini Egg hatch: (12 hours)
- Fruit respawn: Jini Fruit
Ask DafeiyuRumbolt's max speed?Who is faster than Rumbolt?What is Rumbolt weak to?Who can breed with Rumbolt?