Chesire

NO191

Chesire Chesire — Ivory Piece NO191

FightingEarthStage 3Final form

Base Stats

StatValue
HP126
Physical Attack147
Magic Attack147
Physical Defense143
Magic Defense118
Speed85
Total766

Trait

Regal Campaign

Greatly increases Chesire's Species Aptitude, but reduces 4 Vitality when exhausted.

Class Matchups

Takes 2× fromFloraWaterIceFightingCharmMechStellar
Takes 0.5× fromCommonFireEarthElectroPoisonBugHavoc
Fighting skills deal 2× toCommonEarthIceHavocMech
Fighting skills deal 0.5× toPoisonBugWingCharmShadowStellar
Earth skills deal 2× toFireIceElectroPoison
Earth skills deal 0.5× toFloraFighting

Introduction

At the very center of the board lies a square reserved for its throne. Unlike the other pieces, a Chesire is never carved into being. It's born from countless nights of play between the Ebonies and the Ivories. It can command every chess piece without leaving its place. "Should the King abandon its throne, the game shall end. All pieces will become stone once more, as every boundary in the world will fall away.

Evolution

    • Chesir Ivory PieceReach level 26
    • Chesire Chesire — Ivory PieceBoss transformation
    • Chessa Ivory PieceReach level 26
    • Chesire Chesire — Ivory PieceBoss transformation
    • Chesrok Ivory PieceReach level 26
    • Chesire Chesire — Ivory PieceBoss transformation
    • Cheshop Ivory PieceReach level 26
    • Chesire Chesire — Ivory PieceBoss transformation

Level-up skills

LevelSkillClassCategoryPowerEnergyDescription
1Magic BoostCommonStatus—0Magic Attack +70%.
1DefenseCommonStatus—1Reduces damage taken by 70%. Counter: Attack.
1Inch PunchFightingPhysical300Deals Physical Damage and restores 1 Energy.
7Air WaveFightingMagic400Deals Magic Damage to enemy Jinies.
9Winding ForceFightingPhysical251Deals Physical Damage in a 2-hit combo.
11Power SurgeCommonStatus—1Physical Attack +100%.
17StompEarthPhysical802Deals Physical Damage to enemy Jinies.
23Force TransmuteFightingStatus—2Power of all skills +40.
27Fierce CrashCommonPhysical651Deals Physical Damage to enemy Jinies.
28Shadow StrikeFightingPhysical1003Deals Physical Damage to enemy Jinies.
35Heavy StanceEarthStatus—3Physical Defense +140% and Speed -30.
36Stone SkinEarthStatus—3Physical Defense +160% and Magic Defense -60%.
38MeteoriteEarthMagic1003Deals Magic Damage to enemy Jinies.
39Rising BreathFightingStatus—4Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
44Charge UpEarthStatus—4Gains 1 stack of Power Charge Mark.
48Bedrock CollapseEarthPhysical1204Deals Physical Damage. This skill has a fixed Energy Cost of 4.
49OpeningFightingStatus—1Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%.

Skills from skill tablets

SkillClassCategoryPowerEnergyDescription
QuicksandEarthStatus—2Immobilizes the enemy for 3 turns. Counter: Defense - Enemy Physical & Magic Defense -60%.
Sand SurgeEarthStatus—7Weather becomes Sandstorm for 8 turns.
Bridge SenseFightingStatus—4Reduces damage taken by 60%. Counter: Attack - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill.
Preparation StanceFightingStatus—1Physical Attack +80%. Counter: Defense - Enemy Physical Defense additionally -80%.
Building MomentumFightingMagic253Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.
Rebound PunchFightingPhysical252Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
StonebreakerEarthPhysical1408Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.
Piercing ShotLightPhysical601Deals Physical Damage to enemy Jinies.
SkylightLightMagic953Deals Magic Damage. This skill's class matches the current weather's class.
Diffuse ReflectionLightStatus—1Up to one skill per class: Power +35.
Clear SkyLightStatus—1Light-class Skill Power permanently +50%. Counter: Defense - Permanently +100% instead.
Warm-UpCommonStatus—2Combo Count +3.
Close StrikeCommonPhysical903Deals Physical Damage. Each time this skill is cast, its Power permanently +45.
InitiativeCommonPhysical552Deals Physical Damage. Priority +1.
Last StandCommonMagic954Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
Skill RouletteCommonStatus—0Transforms into a random skill from another allied Jini each turn.
SunbaskCommonStatus—1Dispels all buffs from the enemy.
Mud ArmorEarthStatus—2Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs.
Riposte StanceFightingStatus—3Reduces damage taken by 80%. Counter: Attack - Power of all skills +40.
Tail SweepCommonPhysical902Deals Physical Damage to enemy Jinies.
Suiyin (Untranslated)EarthMagic17010Deals Magic Damage. After consuming at least 10 Energy, this skill's Energy Cost permanently -5.
Kuangwuzhihuan (Untranslated)EarthStatus—1This Jini gains Magic Attack +120% and 3 turns of Immobilize.

Basic info

Height1.77–2.04 m
Weight122.05–175.2 kg
ClassificationNature-Type Jini
Hatch time12 h
Egg height0.15–0.2 m
Egg weight3.745–5.8 kg
Male rate50%
GenderMale 50% · female 50%

Egg Groups

How to obtain

Obtainable via Jini Egg hatching

  • Jini Egg hatch: (12 hours)

Ask DafeiyuChesire's max speed?Who is faster than Chesire?What is Chesire weak to?Who can breed with Chesire?